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AI Insights · Timothy · July 2025

Performance of Top Train Games on Unified Platform in Australia, Q2 2025

Explore the performance trends of the top 5 train games in Australia during Q2 2025, with insights on downloads, revenue, and active users.

Performance of Top Train Games on Unified Platform in Australia, Q2 2025

In the second quarter of 2025, the top train games in Australia showed varied performance metrics across downloads, revenue, and active users on a unified platform. Here's a closer look at how each game fared, with data provided by Sensor Tower.

Train Miner: Idle Railway Game from AI Games FZ experienced a stable trend in weekly revenue, peaking at roughly $4.1K in early June. Weekly downloads reached a high of about 6K in late April, while active users steadily increased from 33.6K to 41K by the end of the quarter.

Subway Surfers City by Sybo Games ApS saw weekly revenue fluctuate, with a peak of $686 in late April. Downloads were highest in mid-April at around 1.8K, and active users peaked at 2.9K in late April before tapering off towards the end of the quarter.

Train Station 3 by Pixel Federation Games showed a significant increase in revenue, reaching $8.1K by the end of June. Downloads fluctuated, with a notable rise to 3.2K in the final week of June. Active users also saw growth, peaking at 4.1K.

Train Station 2: Railroad Sim, another title from Pixel Federation Games, maintained a steady revenue stream, peaking at $6.4K in early May. Downloads were relatively stable, with a slight peak in early April at 902. Active users showed a slight decline throughout the quarter, starting at 2.3K and ending at 1.9K.

Thomas & Friends Minis from Budge Studios had a consistent revenue, with a peak of $453 in the last week of June. Downloads were modest, with a slight peak at 443 in early April. Active users remained fairly stable, hovering around 2.1K.

For more details and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025